Using C++ and WSL in VS Code

In this tutorial, you configure Visual Studio Code to use the GCC C++ compiler (g++) and GDB debugger on Ubuntu in the Windows Subsystem for Linux (WSL). GCC stands for GNU Compiler Collection; GDB is the GNU debugger. WSL is a Linux command-line environment within Windows that runs directly on the machine hardware, not in a virtual machine. One great advantage of using WSL over a remote Linux machine or container is that WSL provides direct access to the file system in Linux; you don't have to bother with setting up a remote communication pipeline such as SSH.

Note: Visual Studio Code has support for working directly in WSL with the Remote - WSL extension. We recommend this mode of WSL development, where all your source code files, in addition to the compiler, are hosted on the Linux distro. For more information, see VS Code Remote Development or try the Working in WSL tutorial. If you use the Remote - WSL extension, you can use default Linux build and debug configurations and won't need the example configurations listed below.

The following tutorial shows the traditional approach, in which you edit the source code on Windows, and then compile and debug it in WSL. After completing this tutorial, you will be ready to create and configure your own workspace, and to explore the VS Code documentation for further information about its many features. This tutorial does not teach you about GCC or Linux or the C++ language. For those subjects, there are many good resources available on the Web.

If you have any problems, feel free to file an issue for this tutorial in the VS Code documentation repository.


To successfully complete this tutorial, you must do the following steps:

  1. Install Visual Studio Code.

  2. Install the C++ extension for VS Code.

  3. Install Windows Subsystem for Linux and then use the links on that same page to install your Linux distro of choice. This tutorial uses Ubuntu.

Set up your Linux environment

  1. Open the Bash shell for WSL. If you installed an Ubuntu distro, type "Ubuntu" in the Windows search box and then click on it in the result list. For Debian, type "Debian", and so on.

    Ubuntu in Start Menu

    The shell appears with a command prompt that by default consists of your user name and computer name, and puts you in your home directory. For Ubuntu it looks like this:

    Bash Shell

  2. Make a directory called projects and then subdirectory under that called helloworld:

    mkdir projects
    cd projects
    mkdir helloworld

    This directory is where you will place your executable file before debugging. You can navigate to this folder from anywhere by typing cd $HOME/projects/helloworld on the Bash command line. However, for this tutorial you won't need to use the shell after this. Keep the window open, though!

  3. Although you will be using VS Code to edit your code on Windows, you'll be compiling the code on Linux using the g++ compiler. You'll also debug on Linux using GDB. These tools are not installed by default on Ubuntu, so you have to install them. Fortunately, that task is quite easy!

  4. From the command prompt, first run apt-get update to update the Ubuntu package lists. An out-of-date distro can sometimes interfere with attempts to install new packages.

    sudo apt-get update

    If you like, you can run sudo apt-get update && sudo apt-get dist-upgrade to also download the latest versions of the system packages, but this can take significantly longer depending on your connection speed.

  5. From the command prompt, install the GNU compiler tools and the GDB debugger by typing:

    sudo apt-get install build-essential gdb
  6. Verify that the install succeeded by locating g++ and gdb. If the filenames are not returned from the whereis command, try running the update command again.

    whereis g++
    whereis gdb

Create a workspace

In Windows, you will need an empty folder called projects (just like you now have on Ubuntu) where you can place your helloworld project, and other VS Code projects you might create.

  1. Type cmd in the Windows search box and then choose Windows command prompt.

  2. Enter the following commands:

    mkdir projects
    cd projects
    mkdir helloworld
    cd helloworld
    code .

The code . command opens VS Code in the current working folder, which becomes your workspace. Before we can get IntelliSense support, or compile and debug our code, we have to configure VS Code for GCC on WSL. After completing the configuration, we will have three files in a .vscode folder in the workspace:

  • c_cpp_properties.json (compiler path and IntelliSense settings)
  • tasks.json (build instructions)
  • launch.json (debugger settings)

Set WSL as the default terminal (optional)

The default integrated terminal for VS Code is PowerShell, but PowerShell doesn't know about Linux or WSL, so we need to set VS Code to use a Bash shell. You can configure that setting globally or on a per-workspace basis.

If you are only using VS Code with WSL, then you might as well go ahead and set WSL as your default terminal globally. In VS Code, press ⇧⌘P (Windows, Linux Ctrl+Shift+P) to open the Command Palette. Start typing "Terminal" and then choose Terminal: Select Default Shell. From the list of options, choose WSL.

But if you also use VS Code on Windows and would sometimes like to use PowerShell, then you can leave PowerShell as the default and set WSL as the terminal only for the current workspace in the tasks.json file.

Configure the compiler path

Press ⇧⌘P (Windows, Linux Ctrl+Shift+P) to open the Command Palette. It looks like this:

Command Palette

  1. Start typing "C/C++" and then choose Edit Configurations (UI) from the list of suggestions. This opens the C/C++ Configurations page. When you make changes here, VS Code writes them to a file called c_cpp_properties.json in the .vscode folder.

    Command Palette

  2. Find the Compiler path setting. VS Code will attempt to populate it with a default compiler based on what it finds on your system. It first looks for the MSVC compiler, then for g++ on Windows Subsystem for Linux (WSL), then for g++ on Mingw-w64. If you installed GCC to the default location on your WSL Linux distro, the path should look like this: /usr/bin/g++.

    The Compiler path setting is the most important setting in your configuration. The extension uses it to infer the path to the C++ standard library header files. When the extension knows where to find those files, it can provide lots of useful information to you as you write code. This information is called IntelliSense and you'll see some examples later in this tutorial.

  3. Set IntelliSense mode to ${default}, which on Linux is gcc-x64.

You only need to modify the Include path setting if your program includes header files that are not in your workspace or in the standard library path.

Visual Studio code places these settings in .vscode/c_cpp_properties.json. If you open that file directly, it should look like this:

  "configurations": [
      "name": "Win32",
      "defines": ["_DEBUG", "UNICODE", "_UNICODE"],
      "compilerPath": "/usr/bin/g++",
      "cStandard": "c11",
      "cppStandard": "c++17",
      "intelliSenseMode": "${default}",
      "browse": {
        "path": ["${workspaceFolder}"],
        "limitSymbolsToIncludedHeaders": true,
        "databaseFilename": ""
  "version": 4

Create a build task

Next, create a tasks.json file to tell VS Code how to build (compile) the program. This task will invoke the g++ compiler on WSL to create an executable file based on the source code.

  1. From the main menu, choose View > Command Palette and then type "task" and choose Tasks: Configure Default Build Task. In the dropdown, select Create tasks.json file from template, then choose Others. VS Code creates a minimal tasks.json file and opens it in the editor.

  2. Go ahead and replace the entire file contents with the following code snippet, but be sure to replace the placeholders with your actual Linux user name (the $HOME environment variable doesn't work here for WSL).

      "version": "2.0.0",
      "windows": {
        "options": {
          "shell": {
            "executable": "bash.exe",
            "args": ["-c"]
      "tasks": [
          "label": "build hello world on WSL",
          "type": "shell",
          "command": "g++",
          "args": [
            "/home/<your linux user name>/projects/helloworld/helloworld.out",
          "group": {
            "kind": "build",
            "isDefault": true

    The command setting specifies the program to run; in this case that is g++.exe. The args array specifies the command-line arguments that will be passed to g++. These arguments must be specified in the order expected by the compiler. You are telling g++ on WSL to grab the source file in our current workspace directory on Windows, compile it, then place the executable file in our helloworld folder under the $HOME/projects/helloworld folder in WSL.

    The label value is what you will see in the VS Code Command Palette; you can name this whatever you like.

    The isDefault": true value in the group object specifies that this task will be run when you press ⇧⌘B (Windows, Linux Ctrl+Shift+B). This property is for convenience only; if you set it to false you'll have to run it from the Command Palette menu under Tasks: Run Build Task.

    The setting tells VS Code to use the WSL Bash shell to run the commands that are defined in this file. If you set the default terminal to WSL globally in the earlier step in this tutorial, then you can remove the windows setting here.

Configure debug settings

Next, you'll create a launch.json file to configure VS Code to launch GDB on WSL when you press F5 to debug the program. From the main menu, choose Debug > Add Configuration... and then choose C++ (GDB/LLDB). VS Code creates the file and opens it in the editor. The program setting specifies the program you want to debug. Set it to helloworld.out to match what you specified in tasks.json.

The path to the executable must be a literal path; you can't use $HOME in launch.json with WSL. You will have to substitute your actual Linux user name in the program and cwd properties.

Under sourceFileMap, you need to tell GDB where to find the header files. Currently, this value must point to the actual location in your WSL distro folder within the Windows file system. Happily, there is an easy way to get that after you add the source code file to this project. For now, your complete launch.json file should look something like this. Of course, you need to provide your specific path information for the cwd, program, and /usr settings:

  "version": "0.2.0",
  "configurations": [
      "name": "(gdb) Launch",
      "type": "cppdbg",
      "request": "launch",
      "program": "/home/<your Linux user name>/projects/helloworld/helloworld.out",
      "args": [""],
      "stopAtEntry": true,
      "cwd": "/home/<your Linux user name>/projects/helloworld/",
      "environment": [],
      "externalConsole": true,
      "windows": {
        "MIMode": "gdb",
        "miDebuggerPath": "/usr/bin/gdb",
        "setupCommands": [
            "description": "Enable pretty-printing for gdb",
            "text": "-enable-pretty-printing",
            "ignoreFailures": true
      "pipeTransport": {
        "pipeCwd": "",
        "pipeProgram": "c:\\windows\\sysnative\\bash.exe",
        "pipeArgs": ["-c"],
        "debuggerPath": "/usr/bin/gdb"
      "sourceFileMap": {
        "/mnt/c": "${env:systemdrive}/",
        "/usr": "C:\\Users\\<path to WSL directory which you will place here later>"

By default, the C++ extension adds a breakpoint to the first line of main. The stopAtEntry value is set to true to cause the debugger to stop on that breakpoint when you start debugging. You can set this to false if you prefer to ignore it.

VS Code is now configured to use GCC on WSL. The configuration applies to the current workspace. To reuse the configuration, just copy the three JSON files to a .vscode folder in a new workspace and change the names of the source file(s) and executable as needed.

The remaining steps are provided as an optional exercise to help you get familiar with the editing and debugging experience.

Add a source code file

  1. In the main VS Code menu, click on File > New File and name it helloworld.cpp.

  2. Paste in this source code:

    #include <iostream>
    #include <vector>
    #include <string>
    using namespace std;
    int main()
       vector<string> msg {"Hello", "C++", "World", "from", "VS Code!", "and the C++ extension!"};
       for (const string& word : msg)
          cout << word << " ";
       cout << endl;
  3. Now press ⌘S (Windows, Linux Ctrl+S) to save the file. Notice how all the files you have just edited appear in the File Explorer view in the left panel of VS Code:

    File Explorer

This same panel is also used for source control, debugging, searching and replacing text, and managing extensions. The buttons on the left control those views. You'll look at the Debug View later in this tutorial. You can find out more about the other views in the VS Code documentation.

Set path to system headers

Now that you have a source file, you can use it to easily get the Windows path to the system headers in your Linux distro. You need to specify this value in the file mappings in launch.json file so that GDB can step into system headers if you press F11 during debugging.

  1. In helloworld.cpp, hover your mouse over the string in this statement: vector<string> msg...

  2. Right-click and choose Go to Definition to open stringfwd.h in the editor.

  3. Right click on the tab with the file name and choose Copy path.

  4. Navigate back to launch.json and replace the path in this value with the path you just copied. Then delete everything in your new path back to usr/. Finally, convert the "/" path separators to "\". This gives VS Code the information it needs to find the usr folder for your specific distro; it can find the header files from there. The end result will look something like this, but not exactly, so be sure to use your actual path:

    "/usr": "C:\\Users\\<my windows user name>\\AppData\\Local\\Packages\\CanonicalGroupLimited.UbuntuonWindows_79rhkp1fndgsc\\LocalState\\rootfs\\usr\\"

Explore IntelliSense

In your new helloworld.cpp file, hover over vector or string to see type information. After the declaration of the msg variable, start typing msg. as you would when calling a member function. You should immediately see a completion list that shows all the member functions, and a window that shows the type information for the msg object:

Statement completion IntelliSense

You can press the TAB key to insert the selected member; then, when you add the opening parenthesis, you will see information about any arguments that the function requires.

Build the program

  1. To run the build task that you defined in tasks.json, press ⇧⌘B (Windows, Linux Ctrl+Shift+B) or from the main menu choose View > Command Palette and start typing "Tasks: Run Build Task". The option will appear before you finish typing.

  2. When the task starts, you should see the integrated Terminal window appear below the code editor. After the task completes, the terminal shows output from the compiler that indicates whether the build succeeded or failed. For a successful g++ build, the output looks something like this:

    G++ build output in terminal

  3. As the message instructs, press any key to close the build message; the terminal now returns to the shell command prompt.

Start a debugging session

  1. You are now ready to run the program. Press F5 or from the main menu choose Debug > Start Debugging. Before you start stepping through the code, let's take a moment to notice several changes in the user interface:
  • The integrated terminal appears at the bottom of the code editor. In the Debug Output tab, you see output that indicates the debugger is up and running.

  • The code editor highlights the first statement in the main method. This is a breakpoint that the C++ extension automatically sets for you:

    Initial breakpoint

  • The workspace pane on the left shows debugging information. You'll see an example later in the tutorial.

  • At the top of the code editor, a debugging control panel appears. You can move this around the screen by grabbing the dots on the left side.

    Debugging controls

Step through the code

Now you're ready to start stepping through the code.

  1. Click or press the Step over icon in the debugging control panel.

    Step over button

    This will advance program execution to the first line of the for loop, and skip over all the internal function calls within the vector and string classes that are invoked when the msg variable is created and initialized. Notice the change in the Variables window on the left.

    Debugging windows

    In this case, the errors are expected because, although the variable names for the loop are now visible to the debugger, the statement has not executed yet, so there is nothing to read at this point. The contents of msg are visible, however, because that statement has completed.

  2. Press Step over again to advance to the next statement in this program (skipping over all the internal code that is executed to initialize the loop). Now, the Variables window shows information about the loop variables.

  3. Press Step over again to execute the cout statement. (Note that as of the March 2019 release, the C++ extension does not print any output to the Debug Console until the loop exits.)

  4. If you like, you can keep pressing Step over until all the words in the vector have been printed to the console. But if you are curious, try pressing the Step Into button to step through source code in the C++ standard library!

    Breakpoint in gcc standard library header

    To return to your own code, one way is to keep pressing Step over. Another way is to set a breakpoint in your code by switching to the helloworld.cpp tab in the code editor, putting the insertion point somewhere on the cout statement inside the loop, and pressing F9. A red dot appears in the gutter on the left to indicate that a breakpoint has been set on this line.

    Breakpoint in main

    Then press F5 to start execution from the current line in the standard library header. Execution will break on cout. If you like, you can press F9 again to toggle off the breakpoint.

    When the loop has completed, you can see the output in the Debug Console tab of the integrated terminal, along with some other diagnostic information that is output by GDB.

    Debug console display

Set a watch

Sometimes you might want to keep track of the value of a variable as your program executes. You can do this by setting a watch on the variable.

  1. Place the insertion point inside the loop. In the Watch window, click the plus sign and in the text box, type word, which is the name of the loop variable. Now view the Watch window as you step through the loop.

    Watch window

  2. Add another watch by adding this statement before the loop: int i = 0;. Then, inside the loop, add this statement: ++i;. Now add a watch for i as you did in the previous step.

  3. To quickly view the value of any variable while execution is paused on a breakpoint, you can simply hover over it with the mouse pointer.

    Mouse hover

Next steps